For week 8 we had to create a blocking animation of an entire movement to investigate body mechanics.
George asked us to refer to a lot of animation footage or do an action shot to get reference footage to make our animation reference better and better understand how the action moves, need to spend more time studying our video references to understand how each limb moves George provided us with reference websites and how to turn it into a 2D animation test based on the action reference. George provided us with the reference website and how to translate it into a 2D animation test based on the movement reference. Before making the animation, we needed to sketch a complete 2D movement process, which was much more conducive to making it.
After that there was a homework critique George taught me how to keep the character moving forward with regularity, adjusting the parameters on the Maya curve can keep it in the same position and height. Afterwards I refined this animation by making my own changes.
I chose to animate from standing to sitting in a chair to create this, searching the website for reference videos of real people to refer to, as well as filming the movement as I sat down. I found a video screen of the side as well as front movement of this action, which I drew as 2D keyframes before creating the video so I could better understand what angles I needed to achieve for each frame. I made one side and then turned to the other side during the production process, this makes the whole movement more reasonably adjustable with slight turning movements for each action and makes him look better.