Lighting adjustment for the canyon scene, I accidentally gave a blue light material ball to a spherical model when I adjusted the lighting, I found that its reflection of the light on the green leaves appear blue will make the scene more fantastical, in the place where the sun does not shine I use cold colours, and when I walk to the place where the sunlight shines I use warm colours.
I will character movement debugging, found it difficult to debug a large number of continuous action, the protagonist of the dynamic more cut down, and delivery of the letter of this letter is also very inconvenient to pick up, this letter as an interlude of the main line I will turn it into a ball of light, but the origins of this ball of light it has a sacred nature, for the inverse of the first scene of the original intention of the protagonist of the trapped I changed into a cave inside the altar, the whole main story also has a sacred nature. altar, the whole main story also changed to the protagonist in the prayer after the mysterious ball of light, guided by the ball of light to a few scenes, and this ball of light in the journey can continue to strengthen the last to a critical value when the summoning of the beast to achieve the protagonist’s wishes. Now I have a few scenes in mind: cave, canyon, centre of the lake, top of the mountain.
I started looking for material for a few more scenes.
