In this lesson we have learnt how to use live link face to capture faces in UE5, to give our expressions to the Metahuman, and to use them in future productions where we will need to use the face of a character.
The facial form of the character was less important in my projected animation, I didn’t want to define the protagonist as a human being, but rather as a humanoid fantasy creature walking through a natural landscape. I continued to tweak the canyon scenes, but the starting scene inside the house was difficult for me at first. I couldn’t balance the interior of a primitive house, the furniture I found was too modern and industrial, and a fantasy creature’s house scene needed more thought. I conceived several images in my head, such as the perspective of the bird delivering the letter dropping it from the roof overlooking the whole scene, the encountering of kindred spirits bowing to each other and greeting each other on the way, and finally snuggling up with the behemoths after the successful delivery of the letter.