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Experimental animation 5

In this course, we were taught how to import TD into UE5, we can first build a screen in UE5, and then put the TD content into the big screen, which will form a 3D effect, similar to the giant advertisement screen seen on the street.

During this week of production, I found that I hit a bottleneck, I found a lot of material, but they are not quite the same style, and when I did the build of the underwater scene, I found that I had a hard time making the colours colourful, because the ocean is solidified, and the blue blue has an effect on all the objects, the colours are too big, and the whole scene is confined to the blue-green colour, and the rest of the other The other scenes I added were affected by the lighting and it was difficult to bring out the colours I wanted, and when I was thinking of interesting buildings underwater, I found that all the reference models I found were very standard building models, and the interesting models I wanted would take a lot of time to make before I could achieve the underwater world I wanted. And at this point this idea at the suggestion of my teacher required VR again I went to study some videos and found that I had a hard time debugging without equipment so I lost that option of VR. While I was stuck in this problem and couldn’t solve it, there was a new idea conceptualised in my mind, I wanted to do a scene and story production about a crane machine.

Here are some illustration references I found on the site。

I found some modelling material afterwards.

I created this scene as a background, but wasn’t too happy with the results

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