Assignment:
Telling stories through the camera
Creating early stages of storyboards animating different types of cameras and shot angles. Being able to read and identify what is going to be used in your scene/shot before any character animation is needed. Rule of thirds.
I created the storyboard in Maya using simple graphics, the characters were made of basic geometry of circles and rectangles, which allowed me to create compositions easily, I recreated the storyboard and started thinking about the layout and size of each character in the frame and the way the story was told, and tried to make the layout look better in the scene layout, and also added the idea of camera movement.
I chose the story of the dream and experimental animation to do Maya simple graphics in the production, I made it clear that the story I wanted to produce is the dream this story is more interesting and more complete, I created a draft of a simple poster for the story, it began to become rich.




