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FMP 6

I followed the original animation by making reference to the previous animation sketches, which made it easier for me to control the movement and timing. I put the original model movement on the left as a reference and selected the keyframes for each stitch, and then made the same movement on the same part, and then modified and adjusted the curves after completing the Blocking. All the model movements were done in this way. While working on the bear, I realised that his joints were not as flexible as those of a normal humanoid and were a bit bulky.
After watching my animation, George made some key suggestions for me, I recorded some videos of the movements and made some corrections, I feel the movements look better, one of the key points is that when the character’s hands are moving, the body also has some slight undulation, so that the character looks more natural. However, there is still a big model problem when the model is poured into UE5, I tried many export methods, and finally I found that only ABC format can import the model animation completely without missing, but there is still some model problem, so I have to go back to modifying the model, which made me spend a long time.

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