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FMP 7

I imported the model into UE5 to observe how well the character size matches the scene and if the actions can be played in UE5, as well as making the materials for the other two characters. I enriched, the bear’s material to make it less monolithic in the scene.

I exported each segment of the animation I created in Maya as a separate ABC format, as any other format would have created missing models or motion issues, and made the textures in Maya as material spheres to give to the character models.

When creating different scenes, you need to place the different ABC format files in the corresponding positions, and hide the other unwanted characters, microsoft materials compared to normal FBX call sequences will be more cumbersome, in each import you need to re-attach the material for each of his channel separately.

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