


I have three scenes, I follow the scene composition in Maya, in UE5 to complete the construction of the three scenes, the beginning of the forest I want to create a vibrant forest scene, I first start from the terrain to create, the terrain is made to look like a forest behind the mountain after the ground brush a lot of plants, and then placed on the house to adjust the distance and size of the scene uses a lot of plants, I downloaded a lot of resources to modify the model and materials to make them integrated to match the style of the scene I was making while comparing the model position on the sketch, so that the post-production shots will not be too cheap. I downloaded a lot of resources to modify the models and materials, so that they are integrated to match the style of the whole scene. I was comparing the position of the models on the sketches while I was making the scene, so that the post-production shots would not be too cheap. When the ground and the trees were finished, I found that the environment was still a bit empty, so I added a river and adjusted the whole tone, so that the scene’s tone is more harmonious, and I made the UC-win/Road scene more harmonious when I was halfway through making it. Halfway through the production, I will UE5 version to 5.4 found that this version of the colour is more bright cartoon, so I need to adjust the lighting is more trees, the dark part is not too dark, the tone is more warm and harmonious, so that the story can make the beginning of the actual into the picture I want to have a warm opening. In the house mapping tried a variety of materials, and finally decided to change the house to wood, so that in the forest will be more harmonious, the image of the tree house is completed.