



Then I do the footage editing in UE5, adjusting the camera position, when the picture reaches the desired shot I will find more details to be adjusted, such as lighting or unintentional placement, at this step I do the last few scene adjustments. Each object and shot was then moved through the level sequence, editing each clip individually.
I tried to be consistent with Pre when doing each shot so that the overall timing and composition wouldn’t be a major problem, and in reference to this, I didn’t need to think too much about the shots or the timing, and I tried to set up the scene as nicely as possible for each shot, with fewer other decorations to detract from it, so that the viewer could think about the story better.
I use each shot as a separate sequence file, so that it can be easily adjusted later, it is worth mentioning that in the production of the scene at the end of the scene there are some scenes need to make some fill light, for example, when the person appears, the face is too dark, then you need to hit the front of a light source, in a lot of scenes need to be fused to add some specific light to make the picture harmonious.