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FMP 2

I have three scenes, I follow the scene composition in Maya, in UE5 to complete the construction of the three scenes, the beginning of the forest I want to create a vibrant forest scene, I first start from the terrain to create, the terrain is made to look like a forest behind the mountain after the ground brush a lot of plants, and then placed on the house to adjust the distance and size of the scene uses a lot of plants, I downloaded a lot of resources to modify the model and materials to make them integrated to match the style of the scene I was making while comparing the model position on the sketch, so that the post-production shots will not be too cheap. I downloaded a lot of resources to modify the models and materials, so that they are integrated to match the style of the whole scene. I was comparing the position of the models on the sketches while I was making the scene, so that the post-production shots would not be too cheap. When the ground and the trees were finished, I found that the environment was still a bit empty, so I added a river and adjusted the whole tone, so that the scene’s tone is more harmonious, and I made the UC-win/Road scene more harmonious when I was halfway through making it. Halfway through the production, I will UE5 version to 5.4 found that this version of the colour is more bright cartoon, so I need to adjust the lighting is more trees, the dark part is not too dark, the tone is more warm and harmonious, so that the story can make the beginning of the actual into the picture I want to have a warm opening. In the house mapping tried a variety of materials, and finally decided to change the house to wood, so that in the forest will be more harmonious, the image of the tree house is completed.

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FMP 1

Having this simple animation has helped me a lot in my biography making, the action times and scenes have been well planned.

In the beginning I started with the scenes, I wanted to create more beautifully animated scenes, so I analysed the three scenes in the PRE and wanted to build three rich and different styles of scenes. I decided on a cartoon style and looked at a lot of modelling and scene work, before I did this I created a scene independently before starting to create the scenes in FMP, this gave me a better grasp of the whole process of the scenes.

Due to time constraints, I chose to start the scene by modifying it with assets, and then creating and modifying materials in UE5’s material sphere. A small number of materials needed to go into SP for painting.

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Dog animation 04

In this lesson, I have modified some of the problems of the last animation to make the dog’s expression more rich, but there are still some problems in this lesson. I still have difficulty in grasping the wiggle range of the nose, and the frequency of the body swaying from side to side should not be too big, and the dog’s feet should be tucked inwards in the forward direction, and the back legs should not be tucked too high in the walking direction.

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Dog animation 03

George pointed out to me some of the do’s and don’ts of the puppy’s walk in the animation, such as the two wraps of the nose as it walks forwards, as well as the amount of bending needed to drop the front and back foot lengths, and the angle of the body going up and down as it moves forward.

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Dog anmation 02

Through the sketching let me have more understanding of the dog walking animation, in the production also understand the need to pay attention to the place, such as the body of the amplitude of the left and right swing and up and down amplitude as well as the tail in the movement of the flap can be referred to the swinging movement. The difficulty is the degree and time of the fall of the four feet when walking, if the time and the fall of the way out of order, then walking posture will be very strange, the head in the movement of the movement will also appear some slight swing.
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Dog animation 01

I watched some dog walking animation and the actual shooting video, drew this dog walking animation sketch in the observation and drawing process, I found that the dog walking is not easy to produce animation, in the advance of each piece of the body has a subtle movement and the height of the ups and downs, and in order to make the animation of the animal walks, so that they are more flexible, and need to be added to the ability to imagine this and we usually do character animation. This is a new challenge for us compared to our usual character animation.

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Experimental animation

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Maya motion

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Pre animation

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MayaUE5

FMP PPT