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Maya 9

I animated all the characters in this animation production, as well as put into the scene, the whole story looks more clearer, the character’s movements also look more flexible and vivid, I chose a few rig model is very in line with my appearance of the character’s physical characteristics, in the production of the action, I endowed the character in the action of some personal characteristics, such as the fat teddy bear looks naive when lying When lying on the bed, it can be a good mattress, and the little girl to interact with the picture looks more warm and lovely, while the blood monster is a muscular man image, looks more powerful and domineering, the wizard with the image of the old man looks more authoritative, I added a lot of details on the scene, which is a rough direction for my future production of the scene.

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Maya7

In this assignment George had more guidance on the movement of this colour, he helped me to add more elements in creating the animation to make the animation look more vivid and the character more flexible, added a lot of ideas for me in terms of movement In one of the last scenes instead suggested that there would be an effect of smoke rising after pressing a switch, which made the story seem more mysterious.

I modelled the wizard and made him as a big nosed dwarf.

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Presentation for animation

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Narrative Structures & Film Language Uncategorised

Presentation for essay

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Maya、UE5 Animation General idea

At the beginning I learnt that this big assignment is related to the environment, we need to explore the elements of space time and material in the environment, I wanted to make the whole project like a game with some kind of purpose.
In the beginning I wanted to make a picture of people living in harmony with nature, but I felt that the subject was too common, then I wanted to make the people small and everything big, but then I realised that I could focus on the environment and rendering through the software UE5 whereas the previous idea made the picture look like an action film and I wanted to highlight the ambience of the environment more.


After that I started to have another idea the protagonist to deliver a letter for a certain beast in the forest and on the way through some of the scenery, I began to build one of the scene, this scene, I used a lot of model resources and textures, and its plant drawing function can make my scene looks more lively full of plants, I use the assets in Bragg and all kinds of grip put away the stone trees and flowers and plants resources to cobble together I used the assets in Bragg and the various rock, tree and flower resources I had collected to put together the scene. With all the props in place I started adjusting the lighting, I wanted to create a scene where I was walking from the shadows to the light, the lighting was always very dim at first, I didn’t know what brightness to enable to construct the scene, and I started to go back to the story idea.
So I started my second full story idea I started with the characters and the type of scene I needed to make.


The main character and the first scene idea:
I started to think about what the main character would be like I didn’t want to define the main character as a human figure. I thought that a human figure would look less fantastical in a natural setting, so I chose a humanoid fantasy creature who would look friendly and cute. At first I set the location to be the creature’s hut, but when I set out to find the resources I needed I realised that the resources I could find were too modern and the design of the house I had inherited was too traditional, so I was going to abandon the hut scene. The props and clues needed for the purpose of delivering the letter at the beginning were the letter, which may be too inconspicuous and traditional in the whole picture, so I converted this prop into a ball of light, and the source of the ball of light, I set it in the cave in the Buddha’s niche in a dark environment with a glowing Buddha’s niche, as the initial point of the initial point seems to be more sacred, the story is not a good idea, but it’s a good idea.
Story:
The whole story also becomes the protagonist with his own hope to pray, and then the gods manifested, he followed the ball of light, through the path of hardship and finally collected enough flames when the ball of light became large, and then summoned the divine phoenix.
Title:
I set the title as Purse, he has the meaning of pursuing the quest, it can express the continuous exploration in a certain thing, I hope I can have such a spirit in my animation study, with piety and clumsy mind, this is also the simple title I drew when the title appeared, I mimicked the clumsy strokes is a stroke of a pen like a child’s writing, write this word, it is simple, but it stands for the beginning mind .


Other scenes:
After that I began to conceive other scenes, which I wanted to distinguish in several, the first being a Buddhist niche in a cave, the second a lush reborn canyon which I had already built, the third a cold place, the fourth a lost relic in the midst of the sea, and the last a mountaintop at sunset.
The first and second scenes:
I started left on the components of the first scene, I broke a hole in the cave just enough to have light to shine on the statue of Buddha the light source for the first scene, from the sunlight is more warm toned, after helping me adjust the light source for the first scene I started on the light source for the second, I wanted to differentiate between these two light sources as they both look like yellow light sources at the moment, I started adjusting the sky and I set up I set the sky and I set the colours of some of the light sources but it was hard to get the effect I wanted, by coincidence I gave a glowing material to the sphere and then I noticed that the colours reflecting off the sphere looked good on the plants, so I made the sphere bigger so the areas that weren’t hit by the sunlight became cooler colours of green, and then I increased the brightness because at first it looked a bit too dark in the scene and this Further on in the scene the lighted areas gradually warmed up again, and I set up lights with flames in them, which appeared as a symbol in each scene, meaning that the protagonist needed to go to this place to collect the flames. While experimenting with the recording, I realised that all the plants were moving too subtly. It was hard to notice while recording, so I increased the strength of the wind and the swing to make the scene look more natural, and the scene was built.


Other scenes:
With the foundation in place, the rest of the scene went much faster!
When I built the Lost Ruins at sea, I used a large asset building, and I adjusted the angle of the sunlight to split the scene in the middle, where the sunlight hits the centre of the ruins with the flaming lamps. In the shade I adjusted the colour of the object to blue to make the scene look like it was split between left and right. The model of the scene looked very cluttered and fragmented, so I wanted to build a simpler scene for the transition, so I used just a few mountain rocks to complete the scene, defining it as a cold no-man’s land. The colour of all the other rocks was a uniform black and grey and the material of the huge flame lamp was set apart from them, I chose an off-white material, which made it look like it had a layer of frost on the surface. The last mountaintop scene is much simpler, with a lot of grass on the top as a finale to the scene, and for the definition of the beast as a phoenix it can glow, so the whole scene is dimmed to better accentuate the scene.


Placement of the main character:
After that I started to simulate the route according to the scene, thinking about the action of the protagonist, at first I encountered the problem of not being able to add hair to the protagonist and the problem of flickering hair, but later I solved it, then I started to study the action of the protagonist, I adjusted the protagonist’s skeleton in UE5 to achieve the pose I wanted, and I modified and intercepted the animation animation part of the blueprints that could be used in the animation, and I needed to create the rest of the animation by myself. The rest of the animation I had to create myself.
Running the camera and creating the animation:
I use the mouse to advance to imitate the way the camera moves, from the beginning after the protagonist gets the ball of light, from the niche of the Buddha down into a white area when out of the cave, this time can be put into the name of the animation, the protagonist arrives at the second scene after the light area, the canyon in the middle of the only road, so it is a straight forward, and there is not much of the character needs to be in the camera, the first flame lighting needs to be completed, the first flame lighting needs to be done. At this time, I need to complete the first flame lighting animation, I found the flame movement effects will be put into it, and then access to the third cold scene as a transit point to show the difficulties along the way, I will be on the character’s movements slightly trembling to show that the windy cold scene, the fourth scene is more peaceful, take the boat straight to the altar in the centre, at this time, the character’s mood should be joyful, so I made a The protagonist cheerfully ran up the stairs, and then shake the action, with the last flame lamp flame collection is complete, the light ball reached a great extent to switch to the last scene, walk to the top of the mountain after the light ball burst open to summon a phoenix room last brightly coloured phoenix, in the dim environment, become brighter and the back of the character constitutes the end.
Editing and soundtrack:
I put together various bits and pieces from each scene in PR, making transitions in the middle of some scenes to make it look more natural, and then started looking for a soundtrack, for the main theme I found one of the music in the forest rhapsody area after that, added other sounds generated by the movement of the other characters as well as ambient sounds and other sounds such as the whimsical sound of the light orb after it collects the flames.

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Week10 Narrative Structures & Film Language

Before I started writing the paper I had this rough framework

The structure and main points of the thesis were conceived:

I. Introduction
Background introduction: loop film as a film genre that breaks away from the traditional narrative approach.
Aim of the thesis: to analyse the narrative approach of circular cinema and its core themes.
Abstract: a summary of the research, presenting the key issues.

II. Origins of the Loop Theme in Literature and Art
The myth of Sisyphus: an artistic expression of cyclical suffering.
Translation into the cycle of events in cinema.

III. Application of time loops in film
Definition of the concept: the basic concept of the time loop.
Specific case studies:
“Run Lola Run”, “Groundhog Day”, “Source Code”.
The relationship between time loops and audience participation.

IV. Presentation and Characterisation of Spatial Loops
Definition and classification of spatial loops.
Case studies of films:
“Cruise of Terror”, “The Night the Comet Came”.
Character growth and reincarnation of fate in different time and space.

V. Causality and edifying significance of the plot cycle.
The concept and characteristics of the plot cycle.
Film cases:
“Witness”, “A Clockwork Orange”.
Endings and new beginnings.

VI. Impact of circular narrative structure on the film industry
Changes in audience demand for traditional narratives.
Circular Narrative as a Response to Complex Storytelling.

VII. Conclusion
Summarising the main points of the thesis.
Prospects for the future development of circular cinema.

VIII. Bibliography
Cite primary literature sources to ensure academic credibility.

This structure ensures that an in-depth exploration of circular cinema is developed progressively throughout the essay, while maintaining logical clarity and consistency of argument.

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Week9 Narrative Structures & Film Language

This lesson talks about the literature review, which can be described as an objective and concise critical summary of a published article and the basic principles of how to write a literature review, placing contextual information where it will be most helpful to the reader when writing a literature review, and some examples of literature reviews are provided later on

Literature search process and experience:
Read the abstracts and summaries in depth:
When reviewing the search results, based on the keywords in the title of the paper I can determine whether I need to go through it or not, and I pay special attention to the abstracts and summaries of the literature. This helps me to quickly determine whether the literature fits my research topic, which saves me a lot of time.

Searching for cited literature:
When reading relevant literature, I pay special attention to the citation section of it. In the important literature that I used as a reference study, I also made a cursory viewing of its citation section, and these citations provided me with more relevant literature that expanded the scope of my research.
Through this in-depth search journey, I managed to accumulate a wealth of literature resources that provided a solid foundation for my film-themed dissertation. This exploratory process not only enriched my research horizon, but also stimulated my desire for a deeper understanding of film themes. Next, I will read these literatures in depth to provide a more comprehensive and profound argument for my dissertation writing.

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Week8 Narrative Structures & Film Language

In this lesson, we talked about animation design narrative structure and film language, where the narrative structure is linear.

Next, a few points on how to write critically and a few points on descriptive writing were covered, followed by an explanation of the difference between these two
Exploring the narrative of a film on the subject of time loops

Short paragraph on themes and objectives.
I study the narrative approach of time loop films and analyse in depth its application in filmmaking. I am fascinated by this field because time loop films challenge the traditional viewer experience through their unique narrative structure, provoking deep thought and reflection. I pursue an understanding of how this form of cinema affects the viewer’s perception of life, fate, and time itself.

Keywords.

  1. circular film
  2. time loop
  3. film narrative
  4. social issue cinema
  5. Contemporary cinema explorations
  6. Audience participation

Examples of key literature/sources.

Katz, Stephanie E. Here we go ‘Round In circles’: the definition of Circular Narrative as a new narrative typology.(University of Birmingham. Ph.D. 2023).
Carroll, Sean, From Eternity to Here: the Quest for the Ultimate Theory of Time (New York City: Dutton, 2016)
Brooks, Peter, Reading for the Plot: Design and Intention in Narrative (Cambridge: Harvard University Press, 1984)
Herman, David, James Phelan, Peter J. Rabinowitz, et al, Narrative Theory: Core
Concepts & Critical Debate (Columbus: The Ohio State University Press, 2012)
Keen, Suzanne, Narrative Form (London: Palgrave Macmillan, 2015)
Malgrem, Carl, Worlds Apart: Narratology of Science Fiction (Bloomington: Indiana University Press, 1991)
Yang Xiaolin Chen Manqing: Originally published in Contemporary Cinema, No. 4, 2021.(NPC Reprint Materials, Film and Television Art 2021)

These key documents have provided me with an in-depth understanding of the narrative approach to time-looped cinema, which in turn has constructed the framework for my research on this topic.

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Week7 Narrative Structures & Film Language

In this lesson we talked about narrative structure, there are important these points a successful narrative requires the skilful use of gas to present a series of events that engage the audience all narratives that send up characters require the actors to be appealing stipulate that the director creates the appeal extracting the potential performance of the actors to convey the story. A three-part story of events i.e. every poem or play, must have a beginning middle and an end.
Animated film scripts have much in common with live action films and use many of the same methods used in live action script development. The steps that support the development of a narrative are understanding your theme, building a challenge to find a resolution characterisation, creating a structure to tie the action will events together considering sub-plots and sub-actions and several aspects of the scene that need to be interpreted.
Film: Your Name

Storyline Breakdown:

  1. introduction: the two main characters live in different cities and do not know each other.
  2. Sudden event: the two begin to exchange bodies with each other in their dreams, but only remember vague details.
  3. Objective: The protagonists begin to search for each other’s identity and explore the cause of this strange phenomenon.
  4. Frustration: Despite brief exchanges, the two never meet in the same time and space.
  5. Turning point: Through a series of clues, they learn that there is a time and space gap between them.
  6. Climax: The protagonists decide to co-operate and find each other by breaking down the barriers of time and space through various means.
  7. Resolution of the conflict: During a mysterious natural disaster, the destinies of the two intertwine, revealing hidden truths.
  8. Ending: The protagonists finally meet in reality and understand their feelings for each other, leading to a happy ending.

Character Breakdown:

  1. Hollow Takagi (Taki Tachibana): a city boy who searches for the true identity of the girl of his dreams.
  2. Mitsuha Miyamizu: a country girl who swaps bodies with Hollow.

Main Character Timeline

  1. Hollow Takagi
  • High School Life
  • Body-swapping in a dream
  1. Mitsuha Miyamizu
  • Rural life
  • Swapping Bodies in Dreams
  1. Merging timelines
  • The two main characters begin to influence each other’s lives and find each other.

This makes up the storyline breakdown, character breakdown, and protagonist timeline of the Your Name film.

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Week6 Narrative Structures & Film Language

In this lesson we talked about character positions and compositions as well as scene context and settings for shots in animation.
Why Screen Orientation Matters One of the rules of continuity power editing and the power method is that the movement of another edited shot of the same edited shot must remain consistent in screen orientation. On-screen continuity requires that once the picture is established it must be maintained in every shot. The subject is free to move very quickly across the screen, and as long as the camera does not cross over in the direction of the action, the movement is always complete.
Afterwards, a large number of scenes from animation were shown, as well as examples of characterisation of the characters.
Regarding the advancement of my thesis, I started to search for some foreign literature on the Internet, and I focused on academic search engines, including Google Scholar, PubMed, etc. These platforms gather a large number of academic journals. These platforms gather a large number of academic journals, papers and research reports, which is an ideal place to obtain high-quality literature. Here I searched for a large number of papers that I ideally wanted to read. At first I searched for papers on a wide range of topics, but after reading them it helped me in how to write.

I found a paper that was very helpful to me, it’s over 300 pages the file is too big for me to upload so I’m uploading images。